![]() Belt of Giant Strength (varies, requires attunement ) There are only two downsides: First, if you’re a strength-based character, it’s maybe not the belt you were hoping for. The Belt of Dwarvenkind offers +2 to your constitution, advantage on poison saves, resistance to poison, advantage on persuasion checks with dwarves, 60’ of dark vision and the ability to speak, read and write Dwarven. When trying to decide which three attunement magical items you’re keeping, you’ll want one that gives you the most bang for your gold piece. This means, when you’re in your upper levels and you need to make those hard choices on what to cut, this one will stay.īelt of the Dwarvenkind (rare, requires attunement) However, what’s exceptional about this item is that it doesn’t require attunement. Now, you might be thinking that this is a class-specific item because my badass warrior wouldn’t be caught dead sneaking around, and we get that. This is a classic item that allows its wearer to have advantage on all stealth checks that rely on moving silently. ![]() Boots of the Elvenkind (uncommon, does not require attunement) So, do your party a favor and add one of these to the game as soon as possible. But with Roll20 and other online tabletops, all those pesky calculations are locked in, and they even include your gold pieces. This may have been less important in earlier additions because only the most hardcore players calculated the weight of everything on their character sheets. If we learned anything from playing Skyrim it was, no matter how strong you are, you can’t carry everything. Bag of Holding (uncommon, does not require attunement) A sickly wizard or bard can go from zero to hero just like that. And while that might give the warrior a decent boost, it would be ideally suited for someone without a constitution bonus at all. What it does is increase the wearer’s constitution up to 19 as long as it’s worn. The perfect gift for any player who feels they are so lucky that constitution could be their dump stat. Help me get funding and enjoy hi-resolution version of all my work.Amulet of health (rare, requires attunement) What you get is impressive hi-def versions of my maps to be used in your RPG games (these have lower resolution), and the satisfaction of helping the RPG community grow bigger and stronger. If you like what I do, consider getting involved and backing me. ![]() It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. If you have used and enjoyed this guide, consider helping me to keep my website growing. Writing these DM guides is time-consuming, my website is funded through Patreon. Traveling in Barovia – Extra Encounters.Chapter 2 – The Lands of Barovia (general info).Chapter 1 – Curse of Strahd Introduction.I thank you and I hope this guide was useful to you and proved a factor in making your Curse of Strahd game a better experience for you as a DM and also for your players. ![]() You’re not paying only for the content here, but also, you are supporting a freelance author and illustrator in the hobby. Thank you for your contribution because it makes my work more rewarding. The PDF has clickable index and it’s got bookmarks ! A printer friendly version is also included. You can now buy the full guide at DM’s guild. This is the second guide I write after a very successful Out of the Abyss guide. This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign.
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